PracticalGamingCenter
Current Mode: Easy
Loaded: Holster: Loaded: Holster:
Each hand shows each players choice.
You are blue, the enemy is red.
The bullets under "You" represent
how many bullets you have unloaded
This cylinder represents
you are loaded
This cylinder represents
you are not loaded
- Each player starts with 5 unloaded bullets.
- The first player to have all 10 bullets wins.
- Bullets represent your score, and get exchanged between players as the game progresses.
- Reloading removes a bullet from your inventory and reloads you.
- You may only have one bullet loaded at a time.
- You must have a bullet loaded to shoot successfully, otherwise you will shoot a blank.
- After you shoot, the bullet goes back to your inventory.
- If you shoot someone who is reloading, they still reload, and you get a bullet from their
inventory.
- If you shoot someone who is trying to punch, you get a bullet from their inventory.
- If both players shoot, the bullets cancel each other out, and go back to each players
inventory.
- Blocking only blocks bullets.
- If you punch someone who is blocking, you take a bullet from their inventory.
- If you punch someone who is reloading, you cancel their reload.
Along with the easy rules, each player starts loaded, and you may not punch twice in a row.